![]() There's a lot more interesting stuff in the Q&A, by the way, including Project Soul's thoughts on the use of created characters in ranked matches ("we are looking into a solution to players using custom characters to gain unfair advantages") and other balance concerns. We are not sure if we will be releasing it, but we are open to the idea and are looking into it." For more info on SOULCALIBUR VI, stay tuned to your favorite gaming websites, as BANDAI NAMCOs latest fighting game is on display at E3 2018 in Los Angeles. ![]() OS: Windows 7, Windows 8.1 or Windows 10 (64-bit versions) HDD: 60GB free space. "If we were to provide the data, it should be done properly with all the necessary information and explanation. GPU: GeForce GTX 1060, or equivalent, or higher. "Having said that, we also are aware that the fighting game scene is becoming more and more competitive each passing day and that many players would enjoy an official release of the frame data," Project Soul said. In any case, it sounds like the developer is having a proper think about it all. So while fighting game aficionados would no doubt prefer Soulcalibur 6 to reveal official frame data (modders have even created a frame data overlay app for the PC version of the game), I can understand the developer's position here. It can overwhelm and even put off newcomers, which I think is a fair point. But this, Project Soul is saying here, can have the opposite of the intended effect. Microsoft's Killer Instinct for Xbox One, for example, does an admirable job of getting newcomers up to speed and breaking down some of the more complex mechanics of the genre.īut for so many fighting games, throwing tutorials, combo challenges and character-specific hints at the player in an "everything you need to know" fashion is the answer. Some games are better at this than others. Fighting games have always struggled to properly explain themselves in-game. It's this second point I think is particularly interesting. Secondly, according to Project Soul, releasing the data would put off newcomers to the series "by giving the vibe that the frame data must be studied closely for the game to be enjoyable which is not what we are aiming for". I made a thing that shows frame data from Soul Calibur 6 memory for pc users. "If we released the data officially we would be undermining this experience that many enjoy." SoulCalibur VI PC Gameplay in 4K Looks Gorgeous Shows Geralt, Taki, Ivy. In a recently-published and rather illuminating Q&A with Project Soul, the developers explained the decision to withhold frame data from players, saying: "As Project Soul, not releasing frame data is part of our policy."įirst up, figuring out frame data and sharing it within the community is a fun part of the game experience, Project Soul said. It's the numbers - a lot of numbers - that let you know how attacks actually work under the hood, how fast they are and how long it takes to recover from them after a block, among other things.īut not all games reveal the frame date to players. In the world of fighting games, frame data is used by advanced players who want to level up their skills.
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